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![]() Planetfall is sci fi, larger battlefields, fewer units overall (but as much or more unit types, I just mean you may have 50 units in an aow3 game but 30 in PF) much more involved city and empire management, and mod system (equip your units with different modifications, meaning your basic infantry unit has effectively an infinite variety of permutations. There's an extreme example of this with a guy who did a Dreadnought let's play where he had like 16 stacks at the end I think.Īlso, I've been playing AoW games since 1999, so insulting me by telling me to go zerg rush? Pathetic.Use search my friend, lots of discussion on this, that can't be accurately summarised.ĪoW3 is fantasy based, smaller battlefields, more walls, larger numbers of units on the map in general, less empire management, less city management, more melee based combat. So you would build up to a decisive battle or two, whereas the mid to late game in AoW3 tends to revolve around several, sometimes even a dozen, full scale battles. Recall, if the total number of units in the game is roughly the same, this means fewer but larger armies, which opens up advantages (force concentration) and disadvantages (you can't be everywhere you need to be.) You would also have fewer battles overall, and more of a buildup as people consolidate forces. It would also reduce, maybe eliminate stack splitting. Would give you a soft limit on higher tier (which are usually larger) units and would actually reduce the amount of clicking needed on the strategic map, assuming the total number of units in the game stayed about the same. Therefore, 8 unit stacks are as much if not more, "AoW" than 6 unit stacks. ![]() Half of them had 8 unit armies, including the game that started them all, AoW. ![]() ![]() Including Planetfall, there have been 4 AoW games (I'm not counting Shadow Magic as separate, even though it is a stand alone game) If you need to play zergrush go back to Starcraft. ![]() Originally posted by RotherHans:This is an "AoW" type game, unit size is just fine(see adjacent hex rule). ![]()
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